
- #PROGRAM TO UNFOLD 3D BLENDER MODELS PDF#
- #PROGRAM TO UNFOLD 3D BLENDER MODELS SOFTWARE#
- #PROGRAM TO UNFOLD 3D BLENDER MODELS FREE#
I would just rather go with zero stretch even though the model is low poly and looks ugly, I know how the foam will behave. That might be a very good way to go for you, after you get good at estimating how much stretch is acceptable. If you model a high poly object in Blender and then flatten it into UV islands you will get the same effect (using Show Stretch checkbox in the properties panel of the UV editor). Many softwares (like Rhino) flatten the mesh and then indicate visually how much stretching is going on.

#PROGRAM TO UNFOLD 3D BLENDER MODELS SOFTWARE#
Software like Plushie or Easy Toy look like they get better results because the models are very high poly and so very well detailed, but when the UV islands are separated there is inevitable stretching. For my part, I want zero error so I model very low poly so that the UV layout will have zero distortion and I know exactly what I’m getting. It’s going to become a matter of judgement on your part how much is acceptable. Unless using fabrics like vinyl, all fabrics will stretch and therefore not only will they allow for some ‘cheating’ on the patterns as you suggest, but they will distort in bad ways also once the project is sewn and stuffed. The distortion question is a very good one. If you made this object with fabric, sewed it together and stuffed it, it would curve into the teardrop shape. Then the panels are glued together edge to edge. It’s very low poly (only 8 segments) but the 1" foam panels from which it is made are heated and bent into their curved shape. The CellBlender add-on provides a Mesh Analysis tool to check manifoldness and to look for manifold errors. Several STL repair functions are available in Edit Mode on the Mesh menu on the lower toolbar.
#PROGRAM TO UNFOLD 3D BLENDER MODELS FREE#
To make long story shorter: Is there a way of unwrapping islands so they are ready for sewing and creating real world plush toy? Thanks Blender is a free and open-source mesh creation environment, including 3D modeling, rigging, rendering, and animation.
#PROGRAM TO UNFOLD 3D BLENDER MODELS PDF#
There is some math magic behind the plushie described in pdf file ( ) and perhaps this is how unwrapping in this case should be done…

Well, Plushie doesn’t work on my comp and to create islands in Easy toy, one needs a Pattern image program, which seems to be impossible to get (I wrote email to developer - no response) There are actually two software programs that are designed for plush toy creation: People mostly recommended pepakura software, which is meant to create 3D paper models, but this is suitable only for very low poly models. Well, I browsed here and there and there were lots of tips, however I don’t think they actually work well.

I was wondering, if there is a way to unwrap 3D model the way that it is actually possible to create real plush toy from the unwrapped islands.
